So despite the simplicity compared to what Nvidia’s doing, AMD’s FSR still requires game-by-game support. It upscales and sharpens an image before any post-processing effects like chromatic aberration or film grain is applied, Where Nvidia relies on machine learning to upscale lower resolutions by using a super-high res image as its ground truth, AMD’s FSR is more of a traditional spatial upscaling technique. Image: AMDīut what’s more interesting about AMD’s FSR here - apart from the fact that it’s compatible across competitor devices, many generations and probably usable on consoles one day - is how different it is from Nvidia’s offering. Later this year, another 12 games will be added to that list, including Farming Simulator 22, the upcoming VR remake of Myst, Vampire the Masqueration: Blood Hunt, Dota 2, Resident Evil: Village, Far Cry 6, Necromunda: Hired Gun, Baldur’s Gate 3 and more. Overnight, AMD announced that FSR would support 7 games with the launch of latest drivers: Kingshunt, Terminator Resistance, Evil Genius 2, Anno 1800, the Australian-made 22th Century Racing Series, the twin-stick shooter The Riftbreaker, and Godfall. ![]() But there was one slight catch: they didn’t reveal what games you could actually use FSR with. ![]() So when AMD finally announced FidelityFX Super Resolution (FSR) would work with all GPUs, not just theirs, that was a big deal. The pressure has been on AMD for months to release an alternative solution to DLSS, Nvidia’s neural-network powered answer for running games at 4K when you can’t quite afford it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |