Pet-raising simulations often lack a victory condition or challenge, and can be classified as software toys. Since the computing power is more powerful than with webpage or gadget based digital pets, these are usually able to achieve a higher level of visual effects and interactivity. Such games are described as a sub-class of life simulation game. There are many video games that focus on the care, raising, breeding or exhibition of simulated animals. Other simulation sites focus mostly on the markings. Often these sites will also have a breeding aspect, including genetics and markings. There are also "simulation sites" where the webpage attempts to simulate a real-life discipline, such as horse dressage or pedigree dog showing. These sites, and their clones, have a single non-dynamic image for each pet and its various colors, leading to a lot of similarity in the pets. Some quests can give stat points to the user's pets for when they are battling. Some sites use quests in order for users to make points and receive items. Sometimes they have a setup for breeding one's pets and then adopting them out. They often require the adoptee to have a page ready for their pet. ![]() ![]() Some sites adopt out pets to put on a webpage and use for role-playing in chat rooms. One large branch of virtual pet games are sim horse games. In these worlds, a user can play games to earn virtual money which is usually spent on items and food for pets. They can be accessed through web browsers and often include a virtual community, such as Neopia in Neopets. Virtual pet sites are usually free to play for all who sign up. Unlike biological simulations, the pet does not usually reproduce. ĭigital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Some digital pets require more than just food to keep them alive. Keeping the pet alive and growing often requires feeding, grooming and playing with the pet. ![]() If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Interaction with virtual pets may or may not be goal oriented. ĭigital pets have no concrete physical form other than the hardware they run on. Cyberpet and Tamagotchi were some of the first popular digital pets. ![]() People may keep a digital pet in lieu of a real pet. They are usually kept for companionship or enjoyment. This robust amenity package is unrivaled in the 55+ market on the East Coast, where Traditions of America is the dominant 55+ builder, and 2022 winner of NAHB's 55+ Builder of the Year.ĭesigned in collaboration with KTGY Architecture & Planning of Irvine, California, the newly-envisioned Clubhouse represents an all-new look with a mix of two siding colors, transom windows, interior millwork, accent lighting specific to unique gathering areas, elegant archways, and textured vertical feature walls for sensorial interest.A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. With a dedicated, full-time Lifestyle Director, Traditions of America residents benefit from a comprehensive social calendar of activities, clubs, and organized trips. No detail was overlooked in the 8,000 square foot Clubhouse, which is fully-loaded with a heated outdoor pool and spa, tennis and pickleball courts, fitness center, yoga studio, sports bar and lounge, putting green, billiards, wine tasting room, golf simulator, dog grooming room, coffee lounge, outdoor grilling area, and club room. The Clubhouse - Traditions of America at West BrandywineĪt a recent Clubhouse Grand Opening at the Traditions of America at West Brandywine community in Chester County, Pennsylvania, the impressive Clubhouse complex was debuted to residents and customers.
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